DESMA 157

Game Design

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A.J. Liszkiewicz Full Profile > N/A Overall N/A Easiness N/A Workload N/A Clarity N/A Helpfulness
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Peter Lu Full Profile > N/A Overall N/A Easiness N/A Workload N/A Clarity N/A Helpfulness
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Arjun Prakash Full Profile > N/A Overall N/A Easiness N/A Workload N/A Clarity N/A Helpfulness
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Alexander Rickett Full Profile > N/A Overall N/A Easiness N/A Workload N/A Clarity N/A Helpfulness
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Eddo Stern See Full Profile

Overall 4.0 Easiness 3.0 Workload 2.0 Clarity 3.0 Helpfulness 4.0

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When I took the class, we had three projects in total: 2 were tabletop games, and the final project was with Unity. As someone who has more coding experience than crafting experience, I definitely found the tabletop games much more difficult to execute. I also disliked how costly it was to use the tools in the Fab Lab. But fortunately, I had a lot of fun designing a game with Unity at the end.

As for Eddo and his teaching-style, I would say overall the class lectures are pretty boring and mediocre. But honestly, I find it hard to sit through two hour lectures regardless of the person speaking. You can get a sense that Eddo is very very passionate about games, especially more traditional games (Backgammon & LARPing). He is a very knowledgeable professor, but definitely a lot more helpful outside of class. People who don't take the time to get to know him or to just ask him questions in class will most likely not enjoy the class as much. He actually loves helping students, although sometimes he passively imposes his own ideas on students' projects a little too much. But as long as you put in effort, make your games fun, then the class is great for those who are interested in game design!

Fall Quarter 2017
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