THEATER C156G

Virtual Reality Rendering for Film

Description: Studio, four hours. Requisites: courses C155C, C155H, C156A, C156B, C156C. Preparation: basic 3D modeling and rendering skills. Students learn how to translate 3D models developed in Maya into Unreal virtual game engine environment, and utilize this platform as powerful tool for development, presentation, and staging of film and theater set design. Students primarily use, Autodesk Maya and Unreal gaming engine, but are also introduced to Zbrush, Blender, Quixel, and other ancillary resources. Concurrently scheduled with course C456G. Letter grading.

Units: 0.0
1 of 1
Overall Rating N/A
Easiness N/A/ 5
Clarity N/A/ 5
Workload N/A/ 5
Helpfulness N/A/ 5
Overall Rating N/A
Easiness N/A/ 5
Clarity N/A/ 5
Workload N/A/ 5
Helpfulness N/A/ 5
AD
Overall Rating N/A
Easiness N/A/ 5
Clarity N/A/ 5
Workload N/A/ 5
Helpfulness N/A/ 5
1 of 1

Adblock Detected

Bruinwalk is an entirely Daily Bruin-run service brought to you for free. We hate annoying ads just as much as you do, but they help keep our lights on. We promise to keep our ads as relevant for you as possible, so please consider disabling your ad-blocking software while using this site.

Thank you for supporting us!