Professor

Eddo Stern

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1.6
Overall Ratings
Based on 18 Users
Easiness 4.6 / 5 How easy the class is, 1 being extremely difficult and 5 being easy peasy.
Workload 4.2 / 5 How light the workload is, 1 being extremely heavy and 5 being extremely light.
Clarity 1.2 / 5 How clear the professor is, 1 being extremely unclear and 5 being very clear.
Helpfulness 1.4 / 5 How helpful the professor is, 1 being not helpful at all and 5 being extremely helpful.

Reviews (18)

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Jan. 11, 2013
Quarter: N/A
Grade: N/A

Professor Eddo Stern is knowledgeable in the game design field but he trends to over ambitious about the class. The workload is way too heavy and he is very bad in time management. He gives projects deadline without the guideline until very late stage. If he likes you, everything you did is forgivable. If he doesn't like you, you are in the hell no matter how hard you try. He emphasized no later in the class but he is the one who is always late.

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Nov. 8, 2018
Quarter: Fall 2017
Grade: A

When I took the class, we had three projects in total: 2 were tabletop games, and the final project was with Unity. As someone who has more coding experience than crafting experience, I definitely found the tabletop games much more difficult to execute. I also disliked how costly it was to use the tools in the Fab Lab. But fortunately, I had a lot of fun designing a game with Unity at the end.

As for Eddo and his teaching-style, I would say overall the class lectures are pretty boring and mediocre. But honestly, I find it hard to sit through two hour lectures regardless of the person speaking. You can get a sense that Eddo is very very passionate about games, especially more traditional games (Backgammon & LARPing). He is a very knowledgeable professor, but definitely a lot more helpful outside of class. People who don't take the time to get to know him or to just ask him questions in class will most likely not enjoy the class as much. He actually loves helping students, although sometimes he passively imposes his own ideas on students' projects a little too much. But as long as you put in effort, make your games fun, then the class is great for those who are interested in game design!

Helpful?

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DESMA 157A
Quarter: N/A
Grade: N/A
Jan. 11, 2013

Professor Eddo Stern is knowledgeable in the game design field but he trends to over ambitious about the class. The workload is way too heavy and he is very bad in time management. He gives projects deadline without the guideline until very late stage. If he likes you, everything you did is forgivable. If he doesn't like you, you are in the hell no matter how hard you try. He emphasized no later in the class but he is the one who is always late.

Helpful?

0 0 Please log in to provide feedback.
DESMA 157
Quarter: Fall 2017
Grade: A
Nov. 8, 2018

When I took the class, we had three projects in total: 2 were tabletop games, and the final project was with Unity. As someone who has more coding experience than crafting experience, I definitely found the tabletop games much more difficult to execute. I also disliked how costly it was to use the tools in the Fab Lab. But fortunately, I had a lot of fun designing a game with Unity at the end.

As for Eddo and his teaching-style, I would say overall the class lectures are pretty boring and mediocre. But honestly, I find it hard to sit through two hour lectures regardless of the person speaking. You can get a sense that Eddo is very very passionate about games, especially more traditional games (Backgammon & LARPing). He is a very knowledgeable professor, but definitely a lot more helpful outside of class. People who don't take the time to get to know him or to just ask him questions in class will most likely not enjoy the class as much. He actually loves helping students, although sometimes he passively imposes his own ideas on students' projects a little too much. But as long as you put in effort, make your games fun, then the class is great for those who are interested in game design!

Helpful?

0 0 Please log in to provide feedback.
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